navcottagePOST OFFICE
English
Post Office

Post Office
Sort the parcels, wrap them, bring them to the animals

A child runs a small post office with Hoot the owl and Pip the pigeon. Parcels, letters and toys wait on a belt and go into crates by colour, size, shape, stamp or the animal on the tag. Then comes a station such as the wrap table, and the day ends with a delivery round to five animal houses.

Version 1.0 · 4.1 MB · Android 8.0+

  • Plays offline
  • No ads
  • No purchases
  • No account
  • No permissions
  • 20 languages
Post Office
20hand-made days
10sorting rules
4stations
10animal friends
48toy stickers
20languages

About the game

Post Office is a sorting game without a clock. The belt moves only when the child places an item, so there is as much time to look and think as anyone needs. An item that goes to the wrong crate bounces back onto the belt and the crate gives a little shake. After two tries the right crate starts to pulse.

Each day has three short shifts. First comes sorting on the belt by one rule, shown as a picture card in the corner. Then a station: a second sort, the wrap table, the stamp table or the loading dock. Last, a delivery round through a village where every parcel carries a picture of the animal it is for. The first day asks for two colours and two crates. By day 20 there are five crates, a shelf with nine places, rules that change at the ring of a bell and rules the child has to work out from examples.

What is inside

Sorting room with green and purple parcels on a belt, a green crate and a purple crate, and Pip the pigeon watching

Sorting on the belt

The card at the top left shows today's rule, for example three drops of paint for colour. Each crate has a label: a colour dot, a small or large box, a shape, a stamp, an animal face or a house. The child drags the front item from the belt to its crate, or taps the crate. Dots at the top count the items, 8 on the first days and up to 12 later.

As days go by the items differ in more ways than the rule asks about. A belt sorted by stamp may carry parcels of every colour and size, and the child has to look only at the stamp.

  • Mystery rule: the rule card shows a question mark and each crate shows example items instead of a label.
  • Bell twist: halfway through, a bell rings and the crates switch to a second rule.
  • Order card: a small card asks for up to three items of one kind and pays 10 extra coins.
Wrap table with a green sack tied with a red bow and a puppy name tag, and trays of papers, bows, tape and tags

Four stations

The second shift changes from day to day. At the wrap table the child wraps plain parcels: one of four papers, one of four bows, a strip of tape pulled across, and a name tag with an animal. Some parcels come with an order card that shows which paper, bow and tag to use.

At the stamp table six letters and parcels lie on the table and a card shows which stamp is wanted; the child picks it from the rack and presses it on. At the loading dock parcels go into the van, the delivery bike or the hot-air balloon, depending on which houses each one serves. On other days the station is a second belt with a different rule.

Village with five animal houses; a hedgehog has come out to take a purple parcel, and a frog parcel waits on the van

Delivery to the animal houses

The last shift is a village with five houses: a burrow, a cabin, a barn, a tree house and a pond house. Two animals live in each, and their faces are shown next to the door. Every parcel has an animal tag. The child drags it to the right house, the animal pops out and a heart is added to that friendship.

Parcels the child wrapped earlier in the day turn up here again, with the paper and bow they chose.

Day map with postcards for days 1 to 6; day 1 has seven stars and day 2 is next

Days, stars and a good night

The day map is a path of postcards. Each shows the day number and three small icons for its shifts. After a shift the child gets one to three stars and coins; three stars usually bring a surprise parcel with a toy sticker inside. When the third shift is done the lights go down, Hoot falls asleep and a Good night card adds up the day, up to nine stars. That is a natural place to stop.

Days 1 to 20 are made by hand. After that the game goes on with new days built from the same parts.

Friends page of the album with ten animals and their hearts; the owl has all five

The album

The album has four pages. Stamps shows the 10 stamps and how often each has been used, with three levels each. Friends shows the 10 animals with up to five hearts, earned by delivering to them. Toys is a grid of 48 toy stickers, 8 toys in 6 colours. Postcards holds 12 cards the child makes in a small studio by placing stickers on a coloured card.

Free table screen with ten rule cards, a row of crates to set the number and a 2 players button

Free table and two players

The free table is sorting without days or scores. The child picks any of the 10 rules and the number of crates, and the belt never runs out. One rule exists only here: little bells sorted by a low, middle or high note. With the 2 players button two children take turns at the same belt and each gets a point for an item placed.

Shop, Hats tab: Hoot the owl in a top hat, a beret, a crown and other hats, and Pip the pigeon in three more

The shop

Coins from the shifts are spent on looks only: 7 belt colours, 8 room colours, 4 crate colours, 6 hats for Hoot and 3 for Pip. A seven-day gift calendar on the title screen adds coins, a toy sticker, a room colour and a party hat. A missed day waits; nothing is lost.

How to play

  1. Tap Play and choose the next day on the map.
  2. Look at the rule card in the corner and at the labels on the crates.
  3. Drag the front item from the belt to its crate, or tap the crate.
  4. Finish the station of the day: wrap, stamp, load or sort again.
  5. Bring each parcel to the house of the animal on its tag.
  6. Collect stars, coins and a surprise parcel, then say good night to Hoot.
  7. Look at the album, make a postcard, or open the free table for sorting without scores.

Full specification

Characters
HootThe owl postmaster; greets the child on the title screen, on the results and on the Good night screen
PipThe pigeon helper; stands by the belt, at the dock and in the village
Animal friends (10)Cat, dog, rabbit, bear, fox, pig, mouse, owl, frog, hedgehog
Houses (5)Burrow: rabbit and mouse. Cabin: bear and fox. Barn: pig and dog. Tree house: owl and cat. Pond house: frog and hedgehog.
Vehicles (3)Van: cabin and burrow. Delivery bike: barn and tree house. Hot-air balloon: pond house.
Items on the belt
Parcels (5 shapes)Cube box, wide box, tall box, tube, sack
Letters (2)Envelope, padded mailer
Colours (8)Red, orange, yellow, green, blue, purple, pink, brown
Sizes (3)Small, medium, large
Stamps (10)Star, heart, sun, moon, fish, flower, apple, leaf, boat, cloud
Animal tags (10)One for each animal friend
Toys (8, in 6 colours)Teddy, duck, car, train, ball, blocks, robot, kite
ExtrasRibbon and tape on parcels the child wrapped; little bells with a note (free table only)
Sorting rules (10)
Colour2 to 5 crates, one per colour
Size2 or 3 crates: small, medium, large
ShapeUp to 4 crates; from day 15 letters join the parcels
Kind3 crates: letters, parcels, toys
ToyUp to 4 crates, toys in pairs: teddy and duck, car and train, ball and blocks, robot and kite
Stamp2 to 4 crates, one per stamp
AnimalUp to 4 crates, one per animal on the tag
House3 to 5 crates, one per house; the child needs to know who lives where
ShelfA 3 x 3 shelf: three colours down, three sizes across, 12 items
Sound (free table only)3 crates for bells with a low, middle or high note; a picture badge replaces the note when sound is off
DistractorsOther features of the items vary more from day to day: none at first, up to all of them later
A day: three shifts
Shift 1Sorting on the belt by the rule of the day: 8 items on days 1 to 5, 10 on days 6 to 15, 12 after that
Shift 2A station: second sort, wrap table, stamp table or loading dock
Shift 3Delivery: 4 to 6 parcels to the animal houses
PausePause button on every shift; a day can be continued later from the shift that was reached
ReplayEarlier days can be played again from the day map; the best star total is kept
End of dayGood night screen with the day's stars (up to 9), a coin bonus and buttons to the postcard studio, shop and album
Stations
Second sortAnother belt with its own rule, sometimes with more crates than the first
Wrap table4 parcels on day 5, 6 later. For each: choose one of 4 papers, one of 4 bows, pull the tape across the parcel, add one of 3 name tags. Every second parcel has an order card showing paper, bow and tag.
Stamp table6 letters and parcels. A card shows the wanted stamp and two ticks; pick it from the rack and press it on two items, then the card changes. 3 wanted stamps per visit.
Loading dock6 parcels with animal tags go into the van, the delivery bike or the hot-air balloon; signs show which houses each one serves, and on easier days who lives there
Wrapped parcels returnParcels from the wrap table come back on later belts, at the dock and in the delivery round
Twists and hints
Mystery ruleRule card shows a question mark; crates show two example items each; the labels flip open after the first correct item. First on day 10.
Bell twistA bell rings halfway and the crates change to a second rule. First on day 12.
Order cardAsks for up to 3 items with one or two given features; 10 bonus coins when filled. First on day 8.
Wrong crateThe item bounces back to the belt and the crate shakes; nothing is lost
HintsThe waiting item wobbles after a pause (3 seconds on days 1 to 3, 8 seconds later); after two wrong tries the right crate pulses
No timerThe belt moves only when an item is placed
Days 1 to 20
Day 1Colour, 2 crates; second sort by colour; 4 deliveries to 1 house
Day 2Colour, 3 crates; second sort by colour; 4 deliveries to 2 houses
Day 3Size, 2 crates; second sort by size, 3 crates; 4 deliveries to 3 houses
Day 4Kind, 3 crates; second sort by kind; 5 deliveries to 3 houses
Day 5Colour, 3 crates; wrap table (4 parcels); 4 deliveries to 4 houses
Day 6Shape, 3 crates; second sort by shape; 5 deliveries to 4 houses
Day 7Stamp, 2 crates; stamp table; 5 deliveries
Day 8Toy, 3 crates, with an order card; second sort by toy, 4 crates; 5 deliveries
Day 9Animal, 3 crates; loading dock; 6 deliveries
Day 10Mystery rule (colour or size), 3 crates; wrap table; 6 deliveries
Day 11Stamp, 3 crates, with an order card; stamp table; 6 deliveries
Day 12Colour, 3 crates, then the bell changes it to size; second sort by animal; 6 deliveries
Day 13Shelf, 9 places; wrap table; 6 deliveries
Day 14House, 3 crates, with an order card; loading dock; 6 deliveries
Day 15Shape with letters, 4 crates; stamp table; 6 deliveries
Day 16Colour, 5 crates, with an order card; wrap table; 6 deliveries
Day 17Stamp, 4 crates; second sort by size; 6 deliveries
Day 18House, 5 crates, with an order card; loading dock; 6 deliveries
Day 19Mystery rule (stamp or animal), 3 crates; stamp table; 6 deliveries
Day 20Animal, 3 crates, then the bell changes it to colour, with an order card; second sort on the shelf; 6 deliveries
Day 21 and afterGenerated days, the same for everyone: the first rule rotates through all nine, the station rotates through wrap table, stamp table, loading dock, a mystery sort and a bell sort; 6 deliveries; an order card on even days
Stars and coins
Stars per shift3 stars when at least 9 in 10 items were right the first time, 2 stars for at least 6 in 10, otherwise 1
Coins per shift2 per item right the first time, 1 per item corrected, 5 per star, 10 for a shift with no mistakes, 10 for a filled order card
Day bonus10 coins, plus 1 for every star above six
Surprise parcelAfter a 3-star shift, and sometimes after a 2-star one: a toy sticker not yet in the album, or 5 coins once all 48 are found
Starting coins30
Album
Stamps (10)Each stamp has 3 levels, reached after 1, 4 and 10 uses in sorting and at the stamp table; tap a stamp to see it large
Friends (10)Each animal has 5 hearts, reached after 1, 3, 6, 10 and 15 deliveries; the number of deliveries is shown
Toys (48)8 toys x 6 colours, found in surprise parcels and the gift calendar
Postcards (12)Cards made in the postcard studio; tap a card to edit it again
Postcard studio
Card6 background colours; a striped airmail border
StickersAnimals the child has delivered to, stamps that were used, toys found, and extras that arrive with friendship hearts: postbox, Hoot, Pip, the 5 houses and the 3 vehicles
ToolsDrag or tap a sticker onto the card; turn, change size (3 sizes) or remove the selected one; Done saves the card
SendingCards stay in the album on the device; nothing is sent anywhere
Shop (coins only)
Belts (7)Standard grey (free), sky 60, mint 60, rose 80, sunflower 80, lilac 100, graphite 120
Rooms (8)The standard room (free) and 7 other wall colours at 80 coins each
Crates (4)Wood (free), mint 60, pink 60, blue 60
Hats for Hoot (6)Top hat, beret, crown, party hat, cap, flower; 100 coins each; or no extra hat
Hats for Pip (3)Party hat, crown, flower; 60 coins each; or no extra hat
Real moneyNone. Coins are earned only by playing.
Daily gift
Calendar7 boxes, one per day played: 20 coins, a toy sticker, 30 coins, a room colour, 40 coins, a party hat for Hoot, 100 coins; then it starts again
Missed daysThe next box waits; there is no streak to lose
Free table
RulesAll 10, including Sound
Crates2 up to the most the rule allows, set with the minus and plus buttons; the shelf always has 9 places
BeltEndless; no stars, coins or results
2 playersTwo children take turns at one belt; a red and a blue counter keep their points
Settings and parents corner
Settings (gear on the title screen)Sound on/off, language, Easy mode
Easy modeAt most 3 crates, fewer differences between items, no bell twist, no mystery rule, no order cards; the shelf becomes a colour sort; residents are always shown at the dock
For parentsDays finished, items sorted, share placed right the first time, parcels delivered, wrapped and stamped, and a small bar chart of how often each rule was played. All of it stays on the device.
Sound buttonOn the title screen, the day map, every shift and the free table
Sound
EffectsAll synthesised in the app: belt hum, paper, tape, bow, stamp press, bell, coins, a voice sound for each animal
Music (3 modes)A light tune for the belt and menus, a slower one at the stations, a lullaby on the Good night screen
RecordingsNone; there are no spoken words
Saving and screen
What is savedCurrent day and shift, stars per day, coins, stamp and friendship counts, toy stickers, postcards, the last 12 wrapped parcels, shop items, gift calendar, Easy mode, language, sound setting, the parents' statistics
WhereOn the device only, inside the app; no account, nothing uploaded
ScreenPortrait, one finger: drag an item or tap the target; no typing and no voice input
Technical details
Version1.0
FileSortingPost-1.0.apk, 4.1 MB
Android packagecom.sortingpost.kids
RequiresAndroid 8.0 or newer, phone or tablet, portrait
InternetNot used. The game works fully offline
Android permissionsNone
Ads and purchasesNone
Accounts and dataNo account. Nothing is collected or sent; progress is saved on the device only
Interface languages (20)English, Español, Português, Français, Deutsch, Italiano, Nederlands, Polski, Русский, Українська, Türkçe, Bahasa Indonesia, Tiếng Việt, हिन्दी, বাংলা, العربية, ไทย, 中文, 日本語, 한국어
PriceFree

For parents

Your child looks at an item, decides which feature matters today and puts it where it belongs. That is the whole game, shown from many sides: it practises sorting by colour, size, shape, picture and by who lives where. There is no timer and no failure. A wrong crate sends the item back and after two tries the right crate pulses.

The first days are gentle, with two or three crates and one feature at a time. The later ones ask the child to ignore features that do not matter, to follow a rule that changes when a bell rings and to work out a hidden rule from examples. If that is too much, Easy mode in the settings keeps every belt to three crates and leaves the twists out. A shift takes two to three minutes and a full day about eight, ending with a Good night screen that makes a calm stopping point.

Reading is not needed: rules, labels and orders are pictures. The parents corner in the settings shows how many items were sorted and how many were right the first time. These numbers stay on the device.

Post Office is fully offline. It has no ads, no purchases, no account, no chat and no links out, asks for no Android permissions and collects nothing. Coins are earned by playing and spent on colours and hats. There are 20 interface languages, picked from the device language and changeable from the globe on the title screen, and a sound button on every play screen. All sound is synthesised.

Questions and answers

What age is Post Office for?

Children of 3 to 9. Day 1 is two colours and two crates. Later days add more crates, a nine-place shelf and changing rules, and Easy mode keeps things simple for the youngest.

Is there a timer or a way to lose?

No. The belt moves only when an item is placed, and a wrong choice sends the item back to try again. Every shift ends with at least one star.

Does my child need to read?

No. Rules, crate labels, orders and house signs are all pictures. Text appears only on menu buttons, in the device language.

Does it work offline?

Yes. The game has no network code and asks for no Android permissions.

Are there ads or purchases?

No. Belt, room and crate colours and hats are bought with coins earned in play. Nothing is sold for money.

How long is a session?

One shift takes two to three minutes and a day of three shifts about eight. The game remembers the shift reached, so a day can be finished later.

Can two children play together?

Yes. The free table has a 2 players button: both sort at the same belt in turns and each has a point counter.

Download and install

Open the downloaded file on your Android device. If prompted, allow installation from the browser or file manager, install the game, then switch that permission off again.

The game itself is available in 20 languages and picks yours automatically.

Original filename: SortingPost-1.0.apk · 4.1 MB · SHA-256:

f0a7cf1fa00d3bba10cbca53a198c73614f9fd38558151cf2ba9195f0758a825

More Navcottage games