Post Office
Sort the parcels, wrap them, bring them to the animals
A child runs a small post office with Hoot the owl and Pip the pigeon. Parcels, letters and toys wait on a belt and go into crates by colour, size, shape, stamp or the animal on the tag. Then comes a station such as the wrap table, and the day ends with a delivery round to five animal houses.
Version 1.0 · 4.1 MB · Android 8.0+
- Plays offline
- No ads
- No purchases
- No account
- No permissions
- 20 languages


About the game
Post Office is a sorting game without a clock. The belt moves only when the child places an item, so there is as much time to look and think as anyone needs. An item that goes to the wrong crate bounces back onto the belt and the crate gives a little shake. After two tries the right crate starts to pulse.
Each day has three short shifts. First comes sorting on the belt by one rule, shown as a picture card in the corner. Then a station: a second sort, the wrap table, the stamp table or the loading dock. Last, a delivery round through a village where every parcel carries a picture of the animal it is for. The first day asks for two colours and two crates. By day 20 there are five crates, a shelf with nine places, rules that change at the ring of a bell and rules the child has to work out from examples.
What is inside

Sorting on the belt
The card at the top left shows today's rule, for example three drops of paint for colour. Each crate has a label: a colour dot, a small or large box, a shape, a stamp, an animal face or a house. The child drags the front item from the belt to its crate, or taps the crate. Dots at the top count the items, 8 on the first days and up to 12 later.
As days go by the items differ in more ways than the rule asks about. A belt sorted by stamp may carry parcels of every colour and size, and the child has to look only at the stamp.
- Mystery rule: the rule card shows a question mark and each crate shows example items instead of a label.
- Bell twist: halfway through, a bell rings and the crates switch to a second rule.
- Order card: a small card asks for up to three items of one kind and pays 10 extra coins.

Four stations
The second shift changes from day to day. At the wrap table the child wraps plain parcels: one of four papers, one of four bows, a strip of tape pulled across, and a name tag with an animal. Some parcels come with an order card that shows which paper, bow and tag to use.
At the stamp table six letters and parcels lie on the table and a card shows which stamp is wanted; the child picks it from the rack and presses it on. At the loading dock parcels go into the van, the delivery bike or the hot-air balloon, depending on which houses each one serves. On other days the station is a second belt with a different rule.

Delivery to the animal houses
The last shift is a village with five houses: a burrow, a cabin, a barn, a tree house and a pond house. Two animals live in each, and their faces are shown next to the door. Every parcel has an animal tag. The child drags it to the right house, the animal pops out and a heart is added to that friendship.
Parcels the child wrapped earlier in the day turn up here again, with the paper and bow they chose.

Days, stars and a good night
The day map is a path of postcards. Each shows the day number and three small icons for its shifts. After a shift the child gets one to three stars and coins; three stars usually bring a surprise parcel with a toy sticker inside. When the third shift is done the lights go down, Hoot falls asleep and a Good night card adds up the day, up to nine stars. That is a natural place to stop.
Days 1 to 20 are made by hand. After that the game goes on with new days built from the same parts.

The album
The album has four pages. Stamps shows the 10 stamps and how often each has been used, with three levels each. Friends shows the 10 animals with up to five hearts, earned by delivering to them. Toys is a grid of 48 toy stickers, 8 toys in 6 colours. Postcards holds 12 cards the child makes in a small studio by placing stickers on a coloured card.

Free table and two players
The free table is sorting without days or scores. The child picks any of the 10 rules and the number of crates, and the belt never runs out. One rule exists only here: little bells sorted by a low, middle or high note. With the 2 players button two children take turns at the same belt and each gets a point for an item placed.

The shop
Coins from the shifts are spent on looks only: 7 belt colours, 8 room colours, 4 crate colours, 6 hats for Hoot and 3 for Pip. A seven-day gift calendar on the title screen adds coins, a toy sticker, a room colour and a party hat. A missed day waits; nothing is lost.
How to play
- Tap Play and choose the next day on the map.
- Look at the rule card in the corner and at the labels on the crates.
- Drag the front item from the belt to its crate, or tap the crate.
- Finish the station of the day: wrap, stamp, load or sort again.
- Bring each parcel to the house of the animal on its tag.
- Collect stars, coins and a surprise parcel, then say good night to Hoot.
- Look at the album, make a postcard, or open the free table for sorting without scores.
Screenshots
Full specification
| Hoot | The owl postmaster; greets the child on the title screen, on the results and on the Good night screen |
|---|---|
| Pip | The pigeon helper; stands by the belt, at the dock and in the village |
| Animal friends (10) | Cat, dog, rabbit, bear, fox, pig, mouse, owl, frog, hedgehog |
| Houses (5) | Burrow: rabbit and mouse. Cabin: bear and fox. Barn: pig and dog. Tree house: owl and cat. Pond house: frog and hedgehog. |
| Vehicles (3) | Van: cabin and burrow. Delivery bike: barn and tree house. Hot-air balloon: pond house. |
| Parcels (5 shapes) | Cube box, wide box, tall box, tube, sack |
|---|---|
| Letters (2) | Envelope, padded mailer |
| Colours (8) | Red, orange, yellow, green, blue, purple, pink, brown |
| Sizes (3) | Small, medium, large |
| Stamps (10) | Star, heart, sun, moon, fish, flower, apple, leaf, boat, cloud |
| Animal tags (10) | One for each animal friend |
| Toys (8, in 6 colours) | Teddy, duck, car, train, ball, blocks, robot, kite |
| Extras | Ribbon and tape on parcels the child wrapped; little bells with a note (free table only) |
| Colour | 2 to 5 crates, one per colour |
|---|---|
| Size | 2 or 3 crates: small, medium, large |
| Shape | Up to 4 crates; from day 15 letters join the parcels |
| Kind | 3 crates: letters, parcels, toys |
| Toy | Up to 4 crates, toys in pairs: teddy and duck, car and train, ball and blocks, robot and kite |
| Stamp | 2 to 4 crates, one per stamp |
| Animal | Up to 4 crates, one per animal on the tag |
| House | 3 to 5 crates, one per house; the child needs to know who lives where |
| Shelf | A 3 x 3 shelf: three colours down, three sizes across, 12 items |
| Sound (free table only) | 3 crates for bells with a low, middle or high note; a picture badge replaces the note when sound is off |
| Distractors | Other features of the items vary more from day to day: none at first, up to all of them later |
| Shift 1 | Sorting on the belt by the rule of the day: 8 items on days 1 to 5, 10 on days 6 to 15, 12 after that |
|---|---|
| Shift 2 | A station: second sort, wrap table, stamp table or loading dock |
| Shift 3 | Delivery: 4 to 6 parcels to the animal houses |
| Pause | Pause button on every shift; a day can be continued later from the shift that was reached |
| Replay | Earlier days can be played again from the day map; the best star total is kept |
| End of day | Good night screen with the day's stars (up to 9), a coin bonus and buttons to the postcard studio, shop and album |
| Second sort | Another belt with its own rule, sometimes with more crates than the first |
|---|---|
| Wrap table | 4 parcels on day 5, 6 later. For each: choose one of 4 papers, one of 4 bows, pull the tape across the parcel, add one of 3 name tags. Every second parcel has an order card showing paper, bow and tag. |
| Stamp table | 6 letters and parcels. A card shows the wanted stamp and two ticks; pick it from the rack and press it on two items, then the card changes. 3 wanted stamps per visit. |
| Loading dock | 6 parcels with animal tags go into the van, the delivery bike or the hot-air balloon; signs show which houses each one serves, and on easier days who lives there |
| Wrapped parcels return | Parcels from the wrap table come back on later belts, at the dock and in the delivery round |
| Mystery rule | Rule card shows a question mark; crates show two example items each; the labels flip open after the first correct item. First on day 10. |
|---|---|
| Bell twist | A bell rings halfway and the crates change to a second rule. First on day 12. |
| Order card | Asks for up to 3 items with one or two given features; 10 bonus coins when filled. First on day 8. |
| Wrong crate | The item bounces back to the belt and the crate shakes; nothing is lost |
| Hints | The waiting item wobbles after a pause (3 seconds on days 1 to 3, 8 seconds later); after two wrong tries the right crate pulses |
| No timer | The belt moves only when an item is placed |
| Day 1 | Colour, 2 crates; second sort by colour; 4 deliveries to 1 house |
|---|---|
| Day 2 | Colour, 3 crates; second sort by colour; 4 deliveries to 2 houses |
| Day 3 | Size, 2 crates; second sort by size, 3 crates; 4 deliveries to 3 houses |
| Day 4 | Kind, 3 crates; second sort by kind; 5 deliveries to 3 houses |
| Day 5 | Colour, 3 crates; wrap table (4 parcels); 4 deliveries to 4 houses |
| Day 6 | Shape, 3 crates; second sort by shape; 5 deliveries to 4 houses |
| Day 7 | Stamp, 2 crates; stamp table; 5 deliveries |
| Day 8 | Toy, 3 crates, with an order card; second sort by toy, 4 crates; 5 deliveries |
| Day 9 | Animal, 3 crates; loading dock; 6 deliveries |
| Day 10 | Mystery rule (colour or size), 3 crates; wrap table; 6 deliveries |
| Day 11 | Stamp, 3 crates, with an order card; stamp table; 6 deliveries |
| Day 12 | Colour, 3 crates, then the bell changes it to size; second sort by animal; 6 deliveries |
| Day 13 | Shelf, 9 places; wrap table; 6 deliveries |
| Day 14 | House, 3 crates, with an order card; loading dock; 6 deliveries |
| Day 15 | Shape with letters, 4 crates; stamp table; 6 deliveries |
| Day 16 | Colour, 5 crates, with an order card; wrap table; 6 deliveries |
| Day 17 | Stamp, 4 crates; second sort by size; 6 deliveries |
| Day 18 | House, 5 crates, with an order card; loading dock; 6 deliveries |
| Day 19 | Mystery rule (stamp or animal), 3 crates; stamp table; 6 deliveries |
| Day 20 | Animal, 3 crates, then the bell changes it to colour, with an order card; second sort on the shelf; 6 deliveries |
| Day 21 and after | Generated days, the same for everyone: the first rule rotates through all nine, the station rotates through wrap table, stamp table, loading dock, a mystery sort and a bell sort; 6 deliveries; an order card on even days |
| Stars per shift | 3 stars when at least 9 in 10 items were right the first time, 2 stars for at least 6 in 10, otherwise 1 |
|---|---|
| Coins per shift | 2 per item right the first time, 1 per item corrected, 5 per star, 10 for a shift with no mistakes, 10 for a filled order card |
| Day bonus | 10 coins, plus 1 for every star above six |
| Surprise parcel | After a 3-star shift, and sometimes after a 2-star one: a toy sticker not yet in the album, or 5 coins once all 48 are found |
| Starting coins | 30 |
| Stamps (10) | Each stamp has 3 levels, reached after 1, 4 and 10 uses in sorting and at the stamp table; tap a stamp to see it large |
|---|---|
| Friends (10) | Each animal has 5 hearts, reached after 1, 3, 6, 10 and 15 deliveries; the number of deliveries is shown |
| Toys (48) | 8 toys x 6 colours, found in surprise parcels and the gift calendar |
| Postcards (12) | Cards made in the postcard studio; tap a card to edit it again |
| Card | 6 background colours; a striped airmail border |
|---|---|
| Stickers | Animals the child has delivered to, stamps that were used, toys found, and extras that arrive with friendship hearts: postbox, Hoot, Pip, the 5 houses and the 3 vehicles |
| Tools | Drag or tap a sticker onto the card; turn, change size (3 sizes) or remove the selected one; Done saves the card |
| Sending | Cards stay in the album on the device; nothing is sent anywhere |
| Belts (7) | Standard grey (free), sky 60, mint 60, rose 80, sunflower 80, lilac 100, graphite 120 |
|---|---|
| Rooms (8) | The standard room (free) and 7 other wall colours at 80 coins each |
| Crates (4) | Wood (free), mint 60, pink 60, blue 60 |
| Hats for Hoot (6) | Top hat, beret, crown, party hat, cap, flower; 100 coins each; or no extra hat |
| Hats for Pip (3) | Party hat, crown, flower; 60 coins each; or no extra hat |
| Real money | None. Coins are earned only by playing. |
| Calendar | 7 boxes, one per day played: 20 coins, a toy sticker, 30 coins, a room colour, 40 coins, a party hat for Hoot, 100 coins; then it starts again |
|---|---|
| Missed days | The next box waits; there is no streak to lose |
| Rules | All 10, including Sound |
|---|---|
| Crates | 2 up to the most the rule allows, set with the minus and plus buttons; the shelf always has 9 places |
| Belt | Endless; no stars, coins or results |
| 2 players | Two children take turns at one belt; a red and a blue counter keep their points |
| Settings (gear on the title screen) | Sound on/off, language, Easy mode |
|---|---|
| Easy mode | At most 3 crates, fewer differences between items, no bell twist, no mystery rule, no order cards; the shelf becomes a colour sort; residents are always shown at the dock |
| For parents | Days finished, items sorted, share placed right the first time, parcels delivered, wrapped and stamped, and a small bar chart of how often each rule was played. All of it stays on the device. |
| Sound button | On the title screen, the day map, every shift and the free table |
| Effects | All synthesised in the app: belt hum, paper, tape, bow, stamp press, bell, coins, a voice sound for each animal |
|---|---|
| Music (3 modes) | A light tune for the belt and menus, a slower one at the stations, a lullaby on the Good night screen |
| Recordings | None; there are no spoken words |
| What is saved | Current day and shift, stars per day, coins, stamp and friendship counts, toy stickers, postcards, the last 12 wrapped parcels, shop items, gift calendar, Easy mode, language, sound setting, the parents' statistics |
|---|---|
| Where | On the device only, inside the app; no account, nothing uploaded |
| Screen | Portrait, one finger: drag an item or tap the target; no typing and no voice input |
| Version | 1.0 |
|---|---|
| File | SortingPost-1.0.apk, 4.1 MB |
| Android package | com.sortingpost.kids |
| Requires | Android 8.0 or newer, phone or tablet, portrait |
| Internet | Not used. The game works fully offline |
| Android permissions | None |
| Ads and purchases | None |
| Accounts and data | No account. Nothing is collected or sent; progress is saved on the device only |
| Interface languages (20) | English, Español, Português, Français, Deutsch, Italiano, Nederlands, Polski, Русский, Українська, Türkçe, Bahasa Indonesia, Tiếng Việt, हिन्दी, বাংলা, العربية, ไทย, 中文, 日本語, 한국어 |
| Price | Free |
For parents
Your child looks at an item, decides which feature matters today and puts it where it belongs. That is the whole game, shown from many sides: it practises sorting by colour, size, shape, picture and by who lives where. There is no timer and no failure. A wrong crate sends the item back and after two tries the right crate pulses.
The first days are gentle, with two or three crates and one feature at a time. The later ones ask the child to ignore features that do not matter, to follow a rule that changes when a bell rings and to work out a hidden rule from examples. If that is too much, Easy mode in the settings keeps every belt to three crates and leaves the twists out. A shift takes two to three minutes and a full day about eight, ending with a Good night screen that makes a calm stopping point.
Reading is not needed: rules, labels and orders are pictures. The parents corner in the settings shows how many items were sorted and how many were right the first time. These numbers stay on the device.
Post Office is fully offline. It has no ads, no purchases, no account, no chat and no links out, asks for no Android permissions and collects nothing. Coins are earned by playing and spent on colours and hats. There are 20 interface languages, picked from the device language and changeable from the globe on the title screen, and a sound button on every play screen. All sound is synthesised.
Questions and answers
What age is Post Office for?
Children of 3 to 9. Day 1 is two colours and two crates. Later days add more crates, a nine-place shelf and changing rules, and Easy mode keeps things simple for the youngest.
Is there a timer or a way to lose?
No. The belt moves only when an item is placed, and a wrong choice sends the item back to try again. Every shift ends with at least one star.
Does my child need to read?
No. Rules, crate labels, orders and house signs are all pictures. Text appears only on menu buttons, in the device language.
Does it work offline?
Yes. The game has no network code and asks for no Android permissions.
Are there ads or purchases?
No. Belt, room and crate colours and hats are bought with coins earned in play. Nothing is sold for money.
How long is a session?
One shift takes two to three minutes and a day of three shifts about eight. The game remembers the shift reached, so a day can be finished later.
Can two children play together?
Yes. The free table has a 2 players button: both sort at the same belt in turns and each has a point counter.
Download and install
Open the downloaded file on your Android device. If prompted, allow installation from the browser or file manager, install the game, then switch that permission off again.
The game itself is available in 20 languages and picks yours automatically.
Original filename: SortingPost-1.0.apk · 4.1 MB · SHA-256:
f0a7cf1fa00d3bba10cbca53a198c73614f9fd38558151cf2ba9195f0758a825


