navcottageSPOOKY TALES
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Spooky Tales

Spooky Tales
A flashlight picture book with friendly monsters

Every page of Spooky Tales is a dark room. The child drags a light around it, finds three friendly monsters, taps toys that make sounds and picks up a hidden object that turns the page. Four pages make a tale, and the last page answers the tale's question: whose shadow was it?

Version 1.0 · 2.8 MB · Android 8.0+

  • Plays offline
  • No ads
  • No purchases
  • No account
  • No permissions
  • 20 languages
Spooky Tales
6tales
24pages
16friendly monsters
12places
3mini games
20languages

About the game

This is a Halloween game for children who like a little shiver and a lot of giggling. Nothing chases the child and nothing jumps at the screen. A monster first shows as a pair of glowing eyes, then as a soft shadow that grows for a moment, and then it pops out and does something silly: the ghost has lost a sock, the vampire only eats carrots, the dragon sneezes.

No reading is needed. The whole book is played by moving a light and tapping what it shows. Parents can make the rooms lighter or darker with a night-light setting, and can switch the glowing eyes off.

What is inside

A dark bedroom lit by a flashlight: a cat-shaped shadow rises behind a sheet, glowing eyes blink near the ceiling and blue footprints lead across the floor

A dark room and a light

The child puts a finger on the screen and the flashlight follows it. Outside the circle of light the room stays dim; inside it the bed, the curtains and the toys show in colour. Pairs of glowing eyes blink in the dark and show where somebody is hiding, and a trail of marks on the floor, such as blue footprints or lost socks, leads from one hiding place to the next.

When the light rests on a hiding place, a shadow rises there. The top of the screen shows three round slots for the monsters of this page, two dots for the toys and one slot for the page's key object.

Whiskers the black cat has come out from behind a white sheet in the circle of light; two of the three monster slots at the top are filled

Shadows that turn out to be friends

After a short moment the shadow pops and the monster is there, with its own sound and its own small joke in movement. Whiskers the cat stretches, Bones the skeleton rattles in bunny slippers, Hocus the little witch gets the hiccups. A found monster stays on the page and answers every tap with its sound. Each find gives one candy.

One monster on each page hides behind a prop: a box, a barrel, a bush, a sheet, a trunk or a curtain. Two toys on each page, from a set of eight, play a sound when tapped: a cuckoo clock, a kettle, a piano, a bell, a duck, a music box, a drum and a frog.

The bookshelf with six finished tales, each cover showing its mystery monster, a star medal and a lollipop, above the Flashlights, Mini games and Photos buttons

Six tales, four pages each

The bookshelf holds six tales: Whose Shadow?, The Attic Noise, Fog Walk, Pumpkin Party, Library After Dark and The Sleepover. All six are open from the start. Each cover shows a shadow with a question mark until the tale is finished.

A page ends when the child finds its key object, for example a moon in the first tale or a star cookie in the second, and taps it. The key flies to its slot and the page turns. The child may turn the page without finding everyone; finding all three monsters on a page adds three candies. A tale can be left halfway and continued later from the same page.

The big reveal of The Sleepover: Wrappy the little mummy stands in a lit swamp scene under the name Wrappy

The mystery at the end

The third monster on the last page is the one that left the trail through the whole tale. When the fourth key is found, the lights come on, the monster stands in the middle of the scene and its name appears in large letters. Then the reward screen counts the candies, hands over a star medal and shows any new monster cards.

A tale finished with all twelve monsters found earns a lollipop on its cover and ten extra candies, once per tale.

The Monsters album with all 16 cards: Boobo, Whiskers, Gnash, Batty, Spindle, Jack, Bones, Wrappy, Hocus, Fang, Woof, Grumbles, Slimey, Hoot, Cyclo and Ember

Monster cards and hats

Every monster has a card in the Monsters album. The card appears after the first find and gets a new frame and another star after 4 and after 10 finds. Tapping a card opens it large: the monster repeats its joke, a counter shows how many times it has been found, and a row of six hats lets the child dress it in a party hat, a crown, a top hat, a bow, a flower or a cap. The hat then shows wherever that monster appears.

The Flashlights shelf with the classic flashlight, the selected star wand, the moon light for 40 candies and the pumpkin lantern for 60

Four flashlights

Candies are spent in one place only: the Flashlights shelf. The classic red flashlight is free. The star wand costs 20 candies, the moon light 40 and the pumpkin lantern 60. Each has its own colour of light, warm yellow, pale blue or orange, and the chosen one is used in every tale and in the Shadow Theatre. Candies cannot be bought; they come only from playing.

The Daily gift screen: a smiling pumpkin bucket full of candies, a Slimey card above it and a plus three candies label

Daily gift and three mini games

Once a day the candy bucket on the bookshelf can be tapped for three candies and a random monster card. The Mini games button opens three small games. In Shadow Theatre the child drags five monsters around in front of a lamp and watches their shadows grow and shrink on the wall. In Who Is It? a shadow is shown and the child picks the right one of three faces, eight times in a row. In Spooky Band four monsters are drum pads over an eight-beat loop that the child fills in and saves.

How to play

  1. Tap the flashlight on the title screen and choose a tale on the bookshelf.
  2. Drag a finger across the dark page; the light follows it.
  3. Hold the light on glowing eyes or at the end of a trail until the shadow pops into a monster.
  4. Tap the toys to hear them and tap found monsters to hear them again.
  5. Find the key object and tap it to turn the page.
  6. On the fourth page, find the key to see whose shadow it was and collect the candies.
  7. Open Monsters to try hats on the cards, or spend candies on a new flashlight.

Full specification

Monsters (16)
BooboA little ghost; the joke: Boobo lost a sock
WhiskersA black cat with a big shadow
GnashA blue furry monster who is brushing his teeth
BattyA bat who was only napping
SpindleA purple spider who is knitting a scarf
JackA pumpkin who loves to wink
BonesA skeleton who wears bunny slippers
WrappyA small mummy who tripped again
HocusA little witch with the hiccups
FangA vampire who only eats carrots
WoofA wolf pup who wants to play
GrumblesA zombie gardener who waters the flowers
SlimeyA green slime who loves his little hat
HootAn owl who is reading a book
CycloA one-eyed orange monster who cannot stop giggling
EmberA small dragon who sneezes
Tales (6, four pages each)
Whose Shadow?Bedroom, hallway, kitchen, bathroom. Key object: moon. Trail: blue footprints. Mystery monster: Gnash
The Attic NoiseAttic, toy room, library, cellar. Key object: star cookie. Trail: socks. Mystery monster: Boobo
Fog WalkForest, swamp, forest again, graveyard. Key object: lantern fly. Trail: sparks. Mystery monster: Ember
Pumpkin PartyPumpkin patch, graveyard, kitchen, hallway. Key object: candy corn. Trail: seeds. Mystery monster: Jack
Library After DarkLibrary, attic, toy room, bedroom. Key object: bookmark. Trail: feathers. Mystery monster: Hoot
The SleepoverCellar, bathroom, pumpkin patch, swamp. Key object: teddy. Trail: bandages. Mystery monster: Wrappy
AvailabilityAll six tales are open from the start; a tale left halfway continues from the same page
On every page
Monsters3 per page, 12 per tale; shown first as glowing eyes, then as a growing shadow, then revealed with a joke
Toys2 per page from 8: cuckoo clock, kettle, piano, bell, duck, music box, drum, frog; each plays its sound when tapped
Cover props (6)Box, barrel, bush, sheet, trunk, curtain; one monster per page hides behind a prop
Key objectHidden on the page; tapping it turns the page
Places (12)Bedroom, hallway, kitchen, bathroom, attic, toy room, library, cellar, forest, swamp, graveyard, pumpkin patch; a place used a second time is mirrored and zoomed
FogThe four outdoor places (forest, swamp, graveyard, pumpkin patch) are covered in fog that clears for a while when the light is swished quickly
Hint mothAfter 12 quiet seconds a glowing moth drifts to something that has not been found yet
Buttons on the pageHome, sound, night light, camera; page dots, monster slots, toy dots, key slot and candy counter at the top
Candies and rewards
Finding a monster1 candy
Finding the key object1 candy
All three monsters on a page3 extra candies
Finishing a tale4 candies and a star medal on the cover
Finishing a tale with all 12 monsters foundA lollipop on the cover and 10 extra candies, once per tale
Daily giftOnce a day: 3 candies and a random monster card that counts as a find
Mini games3 candies for Who Is It? after eight right answers; 3 candies once a day for a minute of Shadow Theatre and for saving a Spooky Band loop
Monster cards and hats
Cards16, one per monster; unknown monsters show as a silhouette with a question mark
Card levelsFirst frame and 1 star at the first find, second frame and 2 stars at 4 finds, gold frame and 3 stars at 10 finds
Card viewLarge monster that repeats its joke, find counter, hat row, replay and close buttons
Hats (6 plus none)Party hat, crown, top hat, bow, flower, cap; free, one per monster, shown everywhere the monster appears
Flashlights (shop)
ClassicRed flashlight with warm light, free
StarStar wand with pale yellow light and a slightly wider beam, 20 candies
MoonMoon light with pale blue light, 40 candies
PumpkinPumpkin lantern with orange light, 60 candies
CurrencyCandies earned in play; there is nothing to buy with money
Mini games (3)
Shadow TheatreFive random monsters to drag in front of a lamp; the farther from the wall, the bigger the shadow; free play with a one-minute progress bar
Who Is It?A shadow and three faces; eight rounds; a wrong face shakes and the child tries again
Spooky BandFour pads played by Gnash, Bones, Slimey and Hoot over an 8-beat loop; tap pads or grid cells, clear with the bin, save with the tick; the loop is kept for next time
Photos
Camera buttonTakes a picture of the current page as the game draws it
AlbumPhotos tab next to Monsters; the newest 12 photos are kept
DeletingOpen a photo and hold the bin for 1 second
Settings and parent controls
Opening settingsHold the cog on the title screen for 2 seconds
Language20 languages, chosen automatically on first start
Sound and MusicTwo separate switches; sound and music buttons are also on the title screen
Night lightThree steps of darkness for the rooms; also a button on every page
Glowing eyesOn or off
CaptionsOff by default; when on, each monster's joke and the tale titles are shown as text in the chosen language
ResetHold the bin for 3 seconds; clears candies, cards, medals, photos and hats and keeps the settings
Saving, sound and screen
Saved on the device onlyCandies, finds per monster, medals, lollipops, the page reached in each tale, owned and chosen flashlight, hats, photos, the band loop, daily gift date, settings
SoundAll synthesised: a waltz, crickets and wind, the hum of a rising shadow and about 45 effects including a sound for every monster and toy
OrientationPortrait
Technical details
Version1.0
FileSpookyTales-1.0.apk, 2.8 MB
Android packagecom.spookytales.kids
RequiresAndroid 8.0 or newer, phone or tablet, portrait
InternetNot used. The game works fully offline
Android permissionsNone
Ads and purchasesNone
Accounts and dataNo account. Nothing is collected or sent; progress is saved on the device only
Interface languages (20)English, Español, Português, Français, Deutsch, Italiano, Nederlands, Polski, Русский, Українська, Türkçe, Bahasa Indonesia, Tiếng Việt, हिन्दी, বাংলা, العربية, ไทย, 中文, 日本語, 한국어
PriceFree

For parents

Your child moves a light across twelve night-time places, a bedroom, an attic, a foggy forest and others, and uncovers cartoon monsters that turn out to be harmless and funny. The game keeps to fixed rules of tone: monsters bounce, wobble and stretch, nothing lunges at the child, nothing grows large on the screen and there are no red flashes. The shadow always rises a moment before the pop, so there is no sudden jump.

There is no timer, no score to lose and no wrong move. A page can be turned without finding everyone, and a moth comes to help after 12 quiet seconds. One tale is four pages, which makes a natural stopping point; the reward screen offers home, the next tale or the card album.

If the rooms feel too dark for your child, the night-light button on every page makes them lighter in three steps, and the glowing eyes can be switched off in settings. Settings open with a two-second hold on the cog, so a small child does not land there by accident. Captions with the written jokes are off by default.

The game works fully offline and requests no Android permissions. There are no ads, no purchases, no account, no chat and no links out, and nothing is collected. Progress and the photos taken with the in-game camera button, which are pictures of the game screen, stay in the game's storage on the device.

Questions and answers

Is it scary?

It is made to be gentle. Monsters appear as blinking eyes, then as a soft shadow, then as a smiling cartoon character that does something silly. Nothing rushes at the screen and there are no loud shocks. The night-light setting makes the rooms lighter if a child prefers that.

What age is it for?

It is designed for ages 4 to 8. A younger child can play with a parent, since the only actions are dragging a light and tapping.

Does my child need to read?

No. The game is played with the light and with taps. Tale titles and a few short menu labels are the only text a child meets, and optional captions with the jokes can be switched on for children who like to read along.

Does it work offline?

Yes, completely. The game makes no network calls and asks for no permissions. There are no ads and nothing to buy.

How long does a tale take?

A tale is four pages with three monsters each. There is no timer, so a child can go through it quickly or search every corner. A tale left in the middle continues from the same page next time.

Is progress saved?

Yes, on the device: candies, monster cards, medals, hats, flashlights and up to 12 photos. Removing the app, or the reset button in settings held for 3 seconds, clears them.

Which languages are available?

The few labels and the optional captions are available in 20 languages. The language is picked from the phone's setting on first start and can be changed in settings. Monster names stay the same in every language.

Download and install

Open the downloaded file on your Android device. If prompted, allow installation from the browser or file manager, install the game, then switch that permission off again.

The game itself is available in 20 languages and picks yours automatically.

Original filename: SpookyTales-1.0.apk · 2.8 MB · SHA-256:

02f7db161e9daf4e70b1196be313ada034581d1f4e395467ac8686816cf469b6

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