navcottageMARBLE WONDER
English
Marble Wonder

Marble Wonder
Build the track, drop the marble, hear the tune

In Marble Wonder the child builds a marble run from ramps, curves, funnels, bells, xylophone bars, spinners, trampolines and a pair of portals. A press on the big green button drops a marble, and it rolls, bounces and rings its way down to a cup where a cheering animal is waiting. There are 40 puzzles in 8 worlds and a free building mode.

Version 1.0 · 1.5 MB · Android 8.0+

  • Plays offline
  • No ads
  • No purchases
  • No account
  • No permissions
  • 20 languages
Marble Wonder
40puzzles
8worlds
120stars to earn
15marbles
11kinds of pieces
20languages

About the game

Every puzzle shows a marble dropper at the top, a cup somewhere below and a few fixed pieces in between. A small tray holds the pieces that may be used on this board. The child drags them onto the board, turns and stretches them, presses Drop and watches what happens. If the marble misses, nothing is lost: the pieces stay where they are, the child moves one and tries again.

Bells and xylophone bars turn the run into an instrument. Each of them is tuned to one of eight notes, shown in rainbow colours from red for the lowest to pink for the highest, and whatever order the marble hits them in, the notes fit together. A level can be solved quietly, but the third star goes to a run that also rings enough notes.

The marble moves the same way every time. The same track gives the same run, so a child can change one thing, see exactly what it did, and work a solution out step by step.

What is inside

A Meadow puzzle with two ramps placed, one of them selected with its handles and the flip and bin buttons

Drag a piece, then press Drop

The child takes a piece from the tray and drags it onto the board. A tap on a placed piece selects it: a ramp gets two round handles for its ends, and small buttons appear next to the piece to flip it, turn it, resize it, change its note or throw it away. A dotted line under the dropper shows where the marble will start to fall.

The round buttons at the bottom are undo, the marble picker, the green Drop button and a yellow lamp. Each tap on the lamp shows one more piece of a working solution as a faint ghost, so a stuck child gets a nudge and still places the piece.

A marble bouncing off a red xylophone bar on its way to the frog's cup, with a note floating above the bar

Watch it roll and ring

After Drop the marble falls from the dropper, rolls along the ramps, pings off bars and bells and, with a good track, lands in the cup. The three stars at the top light up during the run: one for the cup, one for a track with few pieces, one for the notes. The row of dots under the stars counts the notes that are still needed.

The teal button switches between normal speed, double speed and half speed, which helps when a child wants to see where exactly the marble went wrong. The orange button starts the run again.

The world map with Meadow, Toy Room, Candy Land, Space and Underwater and their star counts

Eight worlds, five puzzles each

The worlds are Meadow, Toy Room, Candy Land, Space, Underwater, Winter, Jungle and Desert, each with its own background and its own animal by the cup: a frog, a bear, a bunny, a robot, an octopus, an owl, a dino and a cat. Puzzles inside a world open one after another. The next world opens when the third puzzle of the current one is solved, or when the current world has 8 stars.

New pieces arrive with the worlds. Meadow uses ramps, bells, bars and trampolines. Toy Room adds the funnel and the curve, Candy Land the spinner, Space the portal pair. The last puzzle of each world is a music level with many bars and bells.

The win pop-up with the frog, three stars and 20 coins

Three stars and what they bring

A solved puzzle shows the animal of the world, the stars and the coins. The first star is worth 10 coins, the second and third 5 each. Finishing all five puzzles of a world adds a trophy and 30 coins, and every 20 stars up to 100 open a gift box with 50 coins.

Stars also unlock marbles on their own. The blue swirl comes at 6 stars, the green swirl at 12, the pearl at 30, the rainbow at 50 and the galaxy at 70. The gold marble goes to a child who has solved all 40 puzzles.

The marble tab of the shop with twelve marbles, their prices and star requirements

The shop: marbles, trails and materials

Coins are spent in a shop with four tabs. The first has 15 marbles and 8 trails that follow a rolling marble, such as stars, hearts, bubbles or notes. The second has 6 track materials, from wood to gold, and other looks for the bell, funnel, spinner and trampoline. The third shows the 8 cup animals and the fourth the decorations and backgrounds.

A marble that is waiting for stars can be bought early for three times its price. The shop takes coins only; there is no real money in the game.

The title screen with the Play, Build, Shop and Album buttons and the daily gift chest

Build mode: a board with no task

The blue Build button on the title screen opens an empty board. All eight piece types are in the tray, and a second tray page adds three toys that the puzzles do not have: a conveyor belt, a magnet and a track drawn with the finger. The child can drop 1, 3 or 5 marbles per press, with up to 12 on the board, and switch on a loop so that marbles that fall out at the bottom come back at the top.

A palette button changes the world, the cup animal and adds decorations. A build can be saved into one of 6 slots in the album and opened again later, and the camera button keeps a picture of it. A row of coloured dots above the tray is a small tune challenge: ring those notes in that order in one run.

The parent panel with Sound, Music, Language and Start over

The corner for grown-ups

The grey gear on the title screen opens only after it is held for three seconds. Behind it are the switches for sound and music, the language list and Start over, which wipes the progress and itself needs a three-second hold. The same panel states what the game is: offline, no ads, no data.

How to play

  1. Tap Play and choose a puzzle on the world map.
  2. Drag pieces from the tray onto the board.
  3. Tap a piece to move its ends, flip it, turn it or change its note.
  4. Press the green Drop button and watch the marble.
  5. If it misses the cup, move a piece and drop again. Tap the lamp for a hint.
  6. Collect up to three stars: reach the cup, use few pieces, ring enough notes.
  7. Open Build for a free board with every piece and as many marbles as you like.

Full specification

Worlds and puzzles
Worlds (8)Meadow, Toy Room, Candy Land, Space, Underwater, Winter, Jungle, Desert
Meadow (5)First Roll, Over the Gap, Ding Ding, Bounce Hill, Meadow Song
Toy Room (5)Funnel Fun, Round the Bend, Shelf Hop, Two Marbles, Toy Parade
Candy Land (5)Spin Me, Candy Cane Slide, Sweet Catch, Gumdrop Bounce, Lollipop Tune
Space (5)Beam Me, Orbit, Low Gravity, Comet Trail, Space Symphony
Underwater (5)Bubble Slide, Coral Zigzag, Whirlpool, Shell Bounce, Reef Concert
Winter (5)Snow Slide, Icicle Drop, Cozy Chimney, Sleigh Bells, Winter Waltz
Jungle (5)Vine Swing, Banana Bounce, Waterfall Run, Drum Circle, Jungle Jam
Desert (5)Dune Slide, Pyramid Path, Camel Hump, Sand Chimes, Grand Finale
Marbles per puzzle1 in most puzzles, 2 or 3 in later ones. Grand Finale drops 3 and needs 2 in the cup
World unlockThe third puzzle of the previous world solved, or 8 stars in the previous world
Puzzle unlockIn order inside a world
BoardThe same layout on every phone; the board is scaled as a whole
Pieces
Puzzle pieces (8)Ramp, Curve, Funnel, Bell, Xylophone bar, Spinner, Trampoline, Portal pair
Sandbox-only pieces (3)Conveyor belt, Magnet, Finger-drawn track
Fixed parts on puzzle boardsWalls, pegs and pieces already in place
Editing a placed pieceDrag to move; ramp: drag either end, flip; curve: rotate, size; funnel: size; bell: note; xylophone bar: rotate, note; spinner: speed; bin button to remove. Angles snap to 15 degree steps
Tray toolsEraser; in the sandbox also a button for the second tray page
Piece unlock in the sandboxFunnel when Toy Room opens, Spinner when Candy Land opens, Portal pair when Space opens
Notes8 notes, coloured red, orange, yellow, green, teal, blue, purple, pink from low to high
Play screen controls
Top row in a puzzleBack, Speed (normal, double, half), Replay, three stars with note dots, Music, Sound
Bottom row in a puzzleUndo (20 steps; hold to clear the board), Marble picker, Drop, marbles in this puzzle, Hint lamp
Hint lampEach tap shows one more piece of a working solution as a ghost. It wiggles after a miss
Top row in the sandboxBack, Speed, Replay, Save, Photo, Palette, Music, Sound
Bottom row in the sandboxUndo, Marble picker, Drop, 1 / 3 / 5 marbles per press, Loop
Stars and coins
Star 1The needed marbles reach the cup
Star 2The track uses no more pieces than the level allows for this star
Star 3Enough bells and bars are rung in the same run
Total120 stars, 15 per world
Coins for a puzzle10 for the first star, 5 for the second, 5 for the third; 2 for a replay that earns nothing new
World finishedTrophy and 30 coins
Star gift boxesAt 20, 40, 60, 80 and 100 stars: 50 coins each
Sandbox coins1 coin per 12 notes and 2 coins per finished tune challenge, 20 coins a day at most
Starting coins40
Marbles and trails
Marbles (15)Red swirl (free), Blue swirl (60), Green swirl (60), Wood (50), Ladybug (80), Watermelon (80), Candy (100), Cat's eye (100), Bubble (120), Pearl (150), Planet (150), Crystal (200), Rainbow (250), Galaxy (300), Gold (300)
Marbles unlocked by playBlue swirl: 6 stars. Green swirl: 12 stars. Pearl: 30 stars. Rainbow: 50 stars. Galaxy: 70 stars. Candy: Candy Land finished. Planet: Space finished. Crystal: Winter finished. Gold: all 40 puzzles solved
Buying one of those earlyThree times the listed price
Trails (8)Sparkle (free), Stars (40), Hearts (60), Bubbles (60), Notes (80), Confetti (100), Snow (100), Glow (150)
Track looks
Track materials (6)Wood (free), Candy (80), Ice (80), Metal (100), Leaf (100), Gold (200)
Bell looks (3)Gold (free), Crystal (100), Flower (100)
Funnel looks (2)Tin (free), Candy (100)
Spinner looks (2)Windmill (free), Flower (100)
Trampoline looks (2)Mushroom (free), Cloud (100)
Cups, backgrounds and decorations
Cup animals (8)Frog, Bear, Bunny, Robot, Octopus, Owl, Dino, Cat. One per world, free, available when its world opens
Backgrounds (8)One per world, free, available when its world opens
Decorations (6)Tree, Flower, Mushroom house, Cloud, Rock, Balloon. 40 coins each, for sandbox builds
Shop
Tab 115 marbles and 8 trails
Tab 26 track materials and 9 piece looks
Tab 38 cup animals
Tab 46 decorations and 8 backgrounds
CurrencyCoins earned in the game. No real money
Album
Builds6 slots for sandbox builds. Tap to open, hold to delete
PhotosThe 20 newest pictures of boards. Tap to view, hold to delete
CollectionAll 52 collectibles with a counter
Badges (8)10 stars, 25 stars, 50 stars, 80 stars, 100 stars, a 7-day gift streak, 500 notes rung, 3 saved builds
Daily gift
WhereThe chest on the title screen, once per calendar day
7-day streak15, 20, 25, 30, 35 and 40 coins on days 1 to 6; a marble on day 7, or 60 coins when no marble is left to give
Missed dayThe streak starts again at day 1. Nothing else changes
Parent corner and settings
How to openHold the gear on the title screen for 3 seconds
InsideSound, Music, Language, Start over (hold 3 seconds)
LanguageChosen automatically; a language screen is shown at first launch and can be reopened here
Sound, saving and screen
SoundAll synthesised by the game, no recordings: bells, xylophone, trampoline boing, rolling, knocks, funnel swirl, a music-box tune
SwitchesSound and Music, on the title screen, on the play screen and in the parent corner
What is savedStars per puzzle, coins, owned and chosen items, 6 builds, 20 photos, gift streak, notes rung, speed and marble count settings, language
WhereOn the device only
OrientationPortrait
Technical details
Version1.0
FileMarbleWonder-1.0.apk, 1.5 MB
Android packagecom.marblewonder.kids
RequiresAndroid 8.0 or newer, phone or tablet, portrait
InternetNot used. The game works fully offline
Android permissionsNone
Ads and purchasesNone
Accounts and dataNo account. Nothing is collected or sent; progress is saved on the device only
Interface languages (20)English, Español, Português, Français, Deutsch, Italiano, Nederlands, Polski, Русский, Українська, Türkçe, Bahasa Indonesia, Tiếng Việt, हिन्दी, বাংলা, العربية, ไทย, 中文, 日本語, 한국어
PriceFree

For parents

The child builds a track by dragging pieces and then tests it with one tap. A puzzle takes from under a minute to several minutes and ends with a pop-up that offers a replay or the next puzzle, so stopping after any puzzle is easy. A miss costs nothing: there are no lives, no timer and no limit on attempts.

The first puzzles need one or two ramps. Later ones combine funnels, spinners, trampolines and portals and send two or three marbles at once, which is closer to the upper end of the 3 to 9 range; a younger child may want help there or may prefer Build mode, which has no task at all. The hint lamp shows a working solution one piece at a time. No reading is needed to play: goals are shown with stars, dots and pictures.

The game is fully offline, with no ads, no purchases, no account, no chat and no links out. It asks for no Android permissions and collects nothing. Progress, saved builds and photos stay on the device; the photos are pictures of the game board, not camera pictures.

The interface comes in 20 languages and picks the device language by itself. Sound and music have separate switches. Holding the gear on the title screen for three seconds opens the corner for grown-ups with the language list and the Start over button.

Questions and answers

What age is Marble Wonder for?

About 3 to 9. The Meadow puzzles and Build mode suit the youngest. The later worlds, with several marbles and many pieces, are for older children or for playing together.

Does it need internet?

No. The game has no network code and asks for no permissions, so it plays the same in flight mode.

Are there ads or in-app purchases?

No. Marbles, trails and track looks are bought with coins that come from solving puzzles, from the sandbox and from the daily gift.

What if my child gets stuck on a puzzle?

The yellow lamp shows one piece of a working solution per tap, as a faint ghost on the board. Every puzzle has a stored solution that earns all three stars.

Does my child need to read?

No. Pieces, goals and rewards are pictures. The only words are on menus such as Play, Build, Shop and Album.

Is progress saved?

Yes, automatically, on the device: stars, coins, items, up to 6 builds and 20 photos. Start over in the parent corner erases it, and so does uninstalling the game.

Can the music be turned off?

Yes. Music and sound effects have separate buttons on the title screen and on the play screen.

Download and install

Open the downloaded file on your Android device. If prompted, allow installation from the browser or file manager, install the game, then switch that permission off again.

The game itself is available in 20 languages and picks yours automatically.

Original filename: MarbleWonder-1.0.apk · 1.5 MB · SHA-256:

3a20bcf4463067e4ae34b1d044a44d85ab38555ea91e229fb94b6d26038deae8

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